||[Feb. 3rd, 2011|07:45 am]
Chris the Tratcher
I published a game. Weird! Well, we'll see if anybody tries it...
For those of you who rightly ignore me when I'm geeking out, I take (mostly) board games and digitize them into computer games for fun. Largely I do this to see if I can teach my computer how to play better than I do. Frequently I also do it because some games just have too many fidgety parts that are better tracked by a computer.
I've worked on projects for Dominion (& Expansions), Robo Rally, Ricochet Robots, Scotland Yard, Sudoku, Slide Puzzles, etc, you get the picture. But I've never really shared these projects. Three or four other people participated on the Dominion project. Several people have played the Robo Rally game, but that's really about it. But now I've gone and actually released something. Again, Weird.
This current project (Color Monger) is actually very simple, but has let me explore a few new areas. The game mechanic is fairly simple and common (you start in one corner and absorb your neighbors by changing colors, until you've consumed the whole map). However, it did let me test some interesting AIs when I was trying to generate the par scores you would need to beet (I melted my laptop running these simulations too long. Oh well, I've got a new desktop now). Secondly it let me explore non-square shapes. When working on games like Robo Rally, one of the first variations people suggest is to change it to a hex grid. AAAAaaahhhh. Or at least that's my usual response. Largely I didn't want to imagine how to draw a hex grid, let alone implement game logic on one. But sometimes you just have to suck it up and try something! And guess what, it wasn't that bad! I even went and learned how to do octagons while I was at it. Octagon Robo Rally anyone? :¬]
Anyways. If you have a Windows Phone 7, give this a try and let me know what you think. If people use it, I may keep working on it.